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Epic Fantasy
Knight battling a dragon

The knight Dobrynya Nikitich battles the dragon Zmey Gorynych
in a scene from Russian epic mythology

Epic fantasy is pretty easy to define: it's a great, grand adventure, or series of adventures, set in a fantasy universe. The grandmaster of epic fantasy will always be J. R. R. Tolkien, but others have tried their hand at this very difficult kind of writing. Most have failed (IMO). A few have succeeded.

The Deed of Paksenarrion

Paksenarrion started out as a sheepfarmer's daughter from three Firs. Her father wanted her to marry a local pigfarmer's son. Paks had other ideas, so she ran away and joined a mercenary company that belonged to Duke Phelan. She would have been happy to stay a mercenary soldier, but the gods had other plans for her...

The tale of Paksenarrion is an epic fantasy in every sense of the word, as she changes from peasant to soldier to warrior for the gods, and beyond. More than that, though, it's a believable epic. Suspending disbelief is no problem with this tale; Elizabeth Moon is herself a former US Marine, and put every gram of her own experience into her descriptions of life and combat in a mercenary company. The result is the most realistic depiction of combat in a medieval-fantasy setting that I've ever read, bar none.

  • DEED OF PAKSENARRION #1: SHEEPFARMER'S DAUGHTER
    Author: Moon, Elizabeth
    Copyright:1988
    Publisher: Baen Books
    ISBN: 0-671-65416-0
    Paksenarrion is a sheepfarmer's daughter from the small town of Three Firs. When her father picks a husband for her whom she doesn't want, she runs away and follows a dream to become a mercenary soldier. She chooses to join the Company run by Duke Kieran Phelan. After some trouble with fellow recruits who bear an unexplained grudge against her, the story follows her through her training as a mercenary recruit and then through several campaigns that include most of the typical events in a mercenary's life: training, marching, combat, surrender and life under parole, and a final pitched battle against an exceptionally savage foe, another mercenary commander called the Honeycat. Through it all, Paks seems to be developing some unusual powers and skills, which allow her to survive all hazards, even attacks by servants of the dark gods.
  • DEED OF PAKSENARRION #2: DIVIDED ALLEGIANCE
    Author: Moon, Elizabeth
    Copyright:1988
    Publisher: Baen Books
    ISBN: 0-671-69786-2
    Paksenarrion's growing powers and skills draw her away from Duke Phelan's mercenary Company. Instead she travels to the martial city of Fin Panir, with the goal of joining the martial Order of Gird and training as a paladin. Along the way, she and a companion battle and ultimately kill an enemy of tremendous power: an undead elven mage. At Fin Panir, Paks does well in her training until she's asked to join an expedition in search of the fabled Stronghold of Luap. But the Stronghold lies in lands ruled by the evil creatures called kuaknom, who capture Paks and force her to battle in gladiatorial games using cursed weapons. Paks survives the kuaknom's malice, but at a price almost too great to bear.
  • DEED OF PAKSENARRION #3: OATH OF GOLD
    Author: Moon, Elizabeth
    Copyright:1989
    Publisher: Baen Books
    ISBN: 0-671-69798-6
    The evil of the kuaknom broke Paksenarrion's spirit and left her crippled in body and soul. Now she's fled from Fin Panir, from the Order of Gird, from her own fears. Luck, or something more, leads her to the home of a druidic priest, a Kuakgan, whose magic begins the healing that she needs. A summer of riding ranger duty with elves continues the cure, and a final visit to the Kuakgan completes Paks's transformation from mercenary soldier to Paladin of Gird. In Gird's service, she returns to Duke Phelan's Company and there defeats a demon sent by the dark goddess Achrya. Events then lead her on a quest to find the lost half-elven Heir to the throne of the kingdom Lyonya, and a final battle with the dark forces who would prevent the lost prince from taking his throne.

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The Riftwar Cycle

Raymond E. Feist is a long-time fantasy author whose primary output is the Riftwar Cycle, a series of books set in the world of Midkemia. Midkemia started as a fairly typical setting for role-playing games, so in its earliest form it was rather Tolkienish, even down to some of the race and place names. However, as Feist explored the world further and got better as a writer, that problem disappeared. The Riftwar saga now spans 30 books, of which I have the first 13.

  • MAGICIAN: APPRENTICE (Special Ed.)
    Author: Feist, Raymond E.
    Copyright:1993
    Publisher: Bantam Spectra
    ISBN: 0-553-56494-3
    The first part of the four-book Riftwar Saga, MAGICIAN: APPRENTICE sets up the stage and characters of the Riftwar. Pug and Tomas are boys who live in the town of Crydee on the far coast of the enormous Kingdom of the Isles. Pug is a magician's apprentice; Tomas is a trainee soldier. The two friends are unexpectedly thrust into the center of great events when they make first contact with a man from another world, and alert their lord the Duke of Crydee to the presence of invaders in his lands. The invaders have come from the distant world of Tsuranuanni by means of a magical "rift" in space. Their goal is to conquer as much of Midkemia as possible, partly because they need its resources, but partly because they are a warrior people and conquest is what they do. Pug and Tomas then join the Duke in a journey to the Kingdom's western capital city of Krondor, in search of aid for the war against the Tsurani. The way leads through a dwarf-dug complex of mines under the Iron Mountains. In the caverns, Tomas gets lost and eventually finds his way to a huge cavern inhabited by a dying dragon, who gives him a magical set of white-and-gold armor with a matching sword. Meanwhile, Pug is slowly learning his own destiny as a magician of unusual power and skills. This was Feist's first-ever novel. It's not as well-written as later books in the series, and the origins of Midkemia as a fantasy role-playing milieu are obvious, but it's still a very good read for all that. This is the Author's Preferred Edition, which restores some material cut from the original version. The cuts made no real difference to the story, but add some useful exposition. Look for the Preferred Edition if you can.
  • MAGICIAN: MASTER (Special Ed.)
    Author: Feist, Raymond E.
    Copyright:1993
    Publisher: Bantam Spectra
    ISBN: 0-553-56493-5
    The second half of the story begun in MAGICIAN: APPRENTICE. Better than its predecessor, a cracking good yarn, but still not as well written as some of the later Midkemia books. Three separate plot threads wind their ways through this book: First, Pug has been a slave for three years on the Tsurani homeworld of Tsuranuanni. His status unexpectedly changes when he uses magic in the presence of a Tsurani magician. On Tsuranuanni, all magicians belong to "the Assembly," which holds a rigid monopoly on the use and study of magic. So Pug joins the Assembly and learns the Greater Path of magic, eventually leaving his old self behind and emerging as the magician named Milamber -- a magician of great strength and greater independence. Second, Tomas has become a formidable warrior, using the strange powers of the Armor of White and Gold to defend Midkemia against the invaders. The down side to this power is that the weapons are using him as much as he is using them, transforming him into an avatar of Ashen-Shugar, a member of the long-dead race of demigods called the Valheru. Third, Arutha, the son of the Duke of Crydee, seeks to get more troops and aid for his father from the King of Isles. To his dismay, he finds that the monarch is on the edge of madness and real power has fallen to the rogue lord Black Guy of Rillanon, who may be plotting civil war. With the Kingdom threatened from within and without, one more complication enters the picture: the legendary mage Macros the Black. Macros has plans of his own, which involve playing all sides against one another with the ultimate goal of ending the war and closing the rift between Midkemia and Tsuranuanni. This is the Author's Preferred Edition, which restores some material cut form the original version. The cuts made no real difference to the story, but add some useful exposition. Look for the Preferred Edition if you can.
  • SILVERTHORN
    Author: Feist, Raymond E.
    Copyright:1985
    Publisher: Bantam Books
    ISBN: 0-553-27054-0
    It's been several years since the war between the Kingdom and the Tsurani ended in a failed parley and the destruction of the rift that provided passage between the two worlds. Macros the Black is vanished, perhaps dead. A mysterious warchief named Murmandamus has appeared and is working to unite the moredhel ("dark elves") into an army powerful enough to destroy the Kingdom. As one of his first steps, he seeks to fulfill an ancient prophecy by killing "the Lord of the West," Prince Arutha of Krondor. However, the assassination misfires and instead leaves Arutha's bride Anita fatally injured by a poisoned crossbow bolt. The mage Pug uses his powers to preserve Anita's life, while Arutha undertakes a desperate mission to find a cure for the poison. Arutha's tracks are dogged relentlessly by more assassins and other attacks sent by Murmandamus. At the same time, Pug and his fellow magicians and scholars seek information about the threat that lies behind Murmandamus: a dark power older than time itself, which appears to be somehow connected to the world of Tsuranuanni.
  • DARKNESS AT SETHANON, A
    Author: Feist, Raymond E.
    Copyright:1985
    Publisher: Bantam Books
    ISBN: 0-553-26328-5
    The moredhel Murmandamus is on the march again, and again he seeks to kill Arutha, the Lord of the West. Arutha strikes back, then fakes his own death and disappears into the Northlands with a handful of companions, seeking to learn more about the moredhel warchief. Meanwhile, Pug of Stardock returns from Tsuranuanni with news and information about the ancient enemy who stands behind Murmandamus. The half-Valheru warrior Tomas uses his powers to do something no one has done in centuries: summon a dragon, on whose back he and Pug travel between worlds in a quest for Macros the Black. Along the way, they learn what lies behind Murmandamus, and why he must be defeated at all costs. Everything comes together back on Midkemia, where Murmandamus seeks to seize the city of Sethanon and reach a long-lost treasure that lies buried beneath it.
  • KRONDOR: THE BETRAYAL
    Author: Feist, Raymond E.
    Copyright:1998
    Publisher: HarperTorch
    ISBN: 0-380-79527-2
    A novel based on the computer game Betrayal at Krondor, this story is set about five years after the end of the Riftwar. The game was very good; the novel is less good, but still a worthwhile read. Several familiar Riftwar characters, mainly Squire Locklear and Squire James, aka Jimmy the Hand, find themselves involved in a plot by the moredhel chieftain named Delekhan to assemble a new moredhel army and attack the Kingdom. Delekhan believes that Murmandamus is still alive and held prisoner in the abandoned city of Sethanon. He seeks to rescue Murmandamus and seize the secret hidden within Sethanon. He is aided by six mysterious magicians and opposed by a renegade moredhel named Gorath. However, Delekhan's "allies" seem to be playing a game of their own. Squire James (once Jimmy the Hand) and his friend Locklear must work with Gorath and an apprentice wizard named Owyn to unravel the moredhel plot and discover who - or what - is behind it. The answers are much, much more complicated than they first thought, and will take them throughout the Kingdom, to other worlds, and then back to the Valheru stronghold below Sethanon.
  • KRONDOR: THE ASSASSINS
    Author: Feist, Raymond E.
    Copyright:1999
    Publisher: HarperTorch
    ISBN: 0-380-80323-2
    Where the idea for this story came from, I'm not sure. Perhaps it was simply meant to fill in some gaps in the overall story arc. In any case, it features two connected plotlines: Pug's son William at the beginning of his career as a soldier, and James as he develops further along his path from thief to nobleman. The two of them join forces to find the secret of the renegade thief-lord known as the Crawler. The trail leads the two men to a complex plot of dark magic and darker goals, based in an abandoned Keshian fortress south of Krondor. In an amusing twist, Feist has Prince Arutha decide that something is seriously wrong in his realm, specifically because of the endless waves of assassins that keep appearing out of nowhere with the goal of killing him and/or undermining the Kingdom's power and defenses. I think this book is worth reading -- it certainly isn't bad, and it's a pretty good adventure. It just doesn't seem to really fit the overall arc very well.
  • KRONDOR: TEAR OF THE GODS
    Author: Feist, Raymond E.
    Copyright:2000
    Publisher: HarperTorch
    ISBN: 0-380-79528-0
    The novel based on the second Krondor computer game, Return to Krondor. The newly appointed Court Mage for Prince Arutha turns out to be a beautiful young Keshian woman named Jazhara. Her arrival in Krondor coincides with still another magical plot against the Kingdom, this one led by a mysterious magician and a berserker pirate. The pirate, named Bear, attacked and sank a ship that carried a unique, priceless artifact called the Tear of the Gods. James, William, Jazhara, a warrior-priest named Solon, and a novice mage named Kendaric must retrieve the Tear while unraveling the dark magic that protects Bear and seeks to seize the Tear for its own ends. Unlike Betrayal at Krondor, both the game and the novel of Tear of the Gods seem to have been developed from the start with the goal that they would fit into the ongoing master story arc for Midkemia.
  • PRINCE OF THE BLOOD
    Author: Feist, Raymond E.
    Copyright:
    Publisher: Bantam Books
    ISBN:
    A stand-alone novel set twenty years after the end of the Riftwar. Borric and Erland, the eighteen-year-old twin sons of Prince Arutha, undertake a mission to the court of Great Kesh, the vast empire that lies south of the Kingdom. Along the way, they run afoul of bandits and political intrigues within Kesh which nearly kill both of them and do kill several of their companions. I personally think this is the weakest of the Midkemia books. I don't think that should stop you from reading it, but I wouldn't be expecting too much from it either. In its favor, it does advance the ongoing story arc, and it revisits old characters and introduces some new ones all of whom play vital roles in later books, such as James the thief-turned-noble, Pug the master mage, and the strange maybe-wizard named Nakor the Blue Rider.
  • KING'S BUCCANEER, THE
    Author: Feist, Raymond E.
    Copyright:
    Publisher: Bantam Books
    ISBN: 0-553-56373-4
    The series starts moving again with this lively, fast-paced adventure story. Nicholas, youngest son of Prince Arutha, has a problem: he's too cautious for a prince and potential high noble. Arutha sends Nicholas to Crydee for a year, so that he can get experience in the rougher frontier court of the Duke of Crydee. Only a few weeks later, Crydee is attacked and nearly destroyed by mysterious enemies from across the sea. The raiders take hundreds of prisoners and flee with them. Nicholas leads an expedition in pursuit, from Crydee, to the pirate haven of the Sunset Isles, and finally far across the sea to the distant land of Novindus, which no Kingdom man has ever seen before. Aided by the onetime pirate Amos Trask, the absurd but powerful mage Nakor, and the half-elf Calis, Nicholas must unravel and foil the plot behind the kidnapping. This is a self-contained story which also acts as a prelude to the Serpentwar Saga, the second major epic in the Midkemia story.
  • SHADOW OF A DARK QUEEN
    Author: Feist, Raymond E.
    Copyright:1994
    Publisher: Avon
    ISBN: 0-380-72086-8
    Erik von Darkmoor was an apprentice blacksmith. His friend Rupert "Roo" Avery was a ne'er-do-well who wanted to become rich. Instead, they're both in prison for the murder of the Baron of Darkmoor. They have one chance to avoid hanging: accept service in a small company of desperate men being sent to Novindus. Novindus is being methodically conquered by an enormous army, and after previous events (as told in THE KING'S BUCCANEER), it has to be viewed as a threat to the Kingdom. The company's goal is to learn who leads the army and what its ultimate goal is. The company numbers forty desperate ex-prisoners and a handful of regular soldiers, led by Calis the half-elf. Also along for the ride is Nakor, the part-mage, part-con-man, part-Fool with magic powers that rival Pug's. They learn far more than they expected: that the conquering army is led by a witch named the Emerald Queen, and that she is conquering Novindus in order to turn that whole continent into a base for a massive invasion of the Kingdom. As allies she has the dark magicians of the Pantathian serpent people, and a race of gigantic reptilian warriors called simply the Saaur. There's not much new in the way of plot in this novel. What makes it interesting is two things: first, the characters of Erik and Roo, who are among the best Feist has created; second, the very well-detailed descriptions of life as a mercenary soldier, which draw heavily on historical accounts of the Roman legions.
  • RISE OF A MERCHANT PRINCE
    Author: Feist, Raymond E.
    Copyright:1995
    Publisher: Avon
    ISBN: 0-380-72087-6
    A handful of men, including Erik and Roo, survived the Battle of the Serpent City on Novindus and have now returned to the Kingdom. While Erik stays in the army and rises steadily in skill, experience, and rank, Roo sets about becoming a rich merchant. In the process, he runs afoul of enemies more dangerous than any he faced on Novindus. In short order he finds himself fighting for his honor, his property, and his life. For their part, Erik and Calis return to Novindus to find the homeland of the Pantathian serpent people, in hopes of both destroying the Pantathians and finding a way to defeat the Emerald Queen's mighty army. They find that they're too late -- the Pantathians are already being methodically destroyed by a third player in this lethal game, a demon from another plane of reality. The demons drove the Saaur from their own homeworld into Midkemia, and now seek to follow and destroy Midkemia the way they destroyed the Saaur homeworld. This novel suffers heavily from "middle book syndrome" -- it neither clearly starts nor clearly finishes any of its several plotlines, and understanding those plotlines is impossible unless you've read the prequel.
  • RAGE OF A DEMON KING
    Author: Feist, Raymond E.
    Copyright:1997
    Publisher: Avon
    ISBN: 0-380-72088-4
    The Emerald Queen's army is on the way, setting sail from Novindus aboard a huge fleet of ships. Erik, Roo, Nakor, Pug, Prince Nicholas, and many other characters from throughout the entire Midkemia series come together in the final defense of the Kingdom against the invaders. During an attempt to destroy the fleet by magic, Pug discovers the enemy army is no longer led by the Emerald Queen. Instead, it's been taken over by a powerful demon who seeks the Lifestone, the same Valheru artifact that Murmandamus attempted to seize so many years before. While Erik and James lead the final defense of the Kingdom against the invading army, Pug, Macros, Nakor, and Miranda combine their wizardly talents in an attempt to defeat the demons at their source. All the threads lead back to the Lifestone, and the Kingdom's defenders must figure out the secret to the Lifestone and somehow place it beyond the Enemy's reach forever. The climax to this novel is some of the most skilled writing I've read, as Feist manages to take much of what was "revealed" in previous novels about the Valheru and the Lifestone, and turn it on its head without making it seem clumsy or contrived.
  • SHARDS OF A BROKEN CROWN
    Author: Feist, Raymond E.
    Copyright:1998
    Publisher: Avon
    ISBN: 0-380-78983-3
    A 'wrap it all up to mail' book, more or less, full of conventional military campaigning and political intrigues. The Emerald Queen's great invasion was held off, but at a staggering cost. The remnants of the army from Novindus occupy part of the Western Kingdom and dig in there, while Erik and the Kingdom commanders make plans to rebuild the destroyed city of Krondor and either destroy or conquer the invaders. Sensing weakness, the Empire of Great Kesh moves against the Kingdom's southern border. Meanwhile, Pug and his fellow wizards Miranda and Nakor seek to understand and counter a force of dark magic that is still aiding the enemy army, even after the deaths of both the Emerald Queen and the demon who took her place.

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A Wizard in Rhyme

Matthew Mantrell was an ordinary grad student until the day he finally managed to translate a cryptic bit of parchment. The words written on it proved to be a magic spell that transported him to an alternate version of medieval Europe where God and the Devil are very real, magic works, and Matt is a wizard of exceptional power.

  • HER MAJESTY'S WIZARD
    Author: Stasheff, Christopher
    Copyright:1986
    Publisher: Del Rey
    ISBN: 0-345-27456-3
    Matt Mantrell was a very ordinary grad student until a mysterious parchment turned out to be a magic spell that transported him to the land of Merovence. Here he finds that he's a wizard, with the power to work magic by reciting spells -- but the spells have to rhyme, or nothing happens. He also finds that a lot of things he thought were only abstract notions are very, very real in Merovence -- including God and the Devil. His job now is to live long enough to find a way home, and also to help restore the rightful Queen of Merovence to her throne.
  • OATHBOUND WIZARD, THE
    Author: Stasheff, Christopher
    Copyright:1993
    Publisher: Del Rey
    ISBN: 0-345-38547-0
    Two years after the events of HER MAJESTY'S WIZARD, Matt wants to marry Alisande, but she is inexplicably refusing because - she says - he isn't a king. In a rage, Matt swears he'll get himself a crown or die trying. Unfortunately, in that world such an oath must be fulfilled, for one breaks it at peril of one's soul...
  • WITCH DOCTOR, THE
    Author: Stasheff, Christopher
    Copyright:1994
    Publisher: Del Rey
    ISBN: 0-345-38851-8
    Matt's friend Saul is drawn into the world of Merovence, in a kingdom ruled by a beautiful, brutal witch-queen. Saul doesn't believe in magic, even when it's happening right in front of him ... even when he himself is doing it. Eventually he overcomes his disbelief and sets out on a quest to defeat Suettay.
  • SECULAR WIZARD, THE
    Author: Stasheff, Christopher
    Copyright:1994
    Publisher: Del Rey
    ISBN: 0-345-38854-2

  • MY SON, THE WIZARD
    Author: Stasheff, Christopher
    Copyright:1997
    Publisher: Del Rey
    ISBN: 0-345-42480-8
    Trouble strikes both Matt's home world - this one - and his newly adopted realm of Merovence. A dark wizard is somehow using this world as a power base for attacking Merovence. The threat is actually fairly routine -- the real story here is how Matt brings his parents to Merovence, and how they discover and use their own powers of magic in defense of the land and its people.
  • HAUNTED WIZARD, THE
    Author: Stasheff, Christopher
    Copyright:2000
    Publisher: Del Rey
    ISBN: 0-345-39248-5

  • CRUSADING WIZARD, THE
    Author: Stasheff, Christopher
    Copyright:2000
    Publisher: Del Rey
    ISBN: 0-345-39246-9
    A barbarian horde from the Far East is threatening the kingdom of Merovence and its allies. Lord Wizard Matt Mantrell and Queen Alisande move to aid their friends against the invaders -- but before battle is even joined they face a far more personal threat, as their young children are kidnapped by agents of the barbarians' leader. Matt was never one to let such threats stop him, though. Together with his friends the djinni and an inexplicably intelligent cat, Matt seeks to rescue his kids and find the key to defeating the invasion. This entry in the series is old hat as far as plot is concerned, but is enjoyable anyway for the same reason that the earlier ones are: the characters are likable folks and the dangerous situations they get into (and out of) are usually well-leavened with humor.
  • FELINE WIZARD, THE
    Author: Stasheff, Christopher
    Copyright:2000
    Publisher: Del Rey
    ISBN: 0-345-39245-0
    Balkis the cat-wizard is happy in her newfound home in the court of Prester John... but some of those around her are not. An overzealous courtier arranges for Balkis' abduction, leaving her stranded in an alien land far to the south of Prester John's realm of Maracanda. Together with a young man named Anthony, Balkis begins the long journey back to Maracanda. Meanwhile, Matt Mantrell and his dragon friend Stegoman are searching for her and seeking to understand why she was abducted. This final entry in the series is more of a "travelogue" type story than anything else, made fun primarily by the strange lands, peoples, and situations that Balkis, Anthony, Matt, and Stegoman all encounter.

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The Belgariad and The Malloreon

David Eddings's first contribution to fantasy was the five-part epic fantasy called The Belgariad. He followed it with a second epic in the same universe called The Malloreon, then two stand-alone novels, and finally a "codex" that consisted mainly of his background notes for the world. How good an author is Eddings? Some people think he's pretty good. Others ... don't. I tend more toward the first point of view. All together, the 13 books of the Belgariad/Malloreon saga are a great romp through a medieval-fantasy world. Of deep themes there are few; of good writing and fun characters, there are many. If you can turn off your inner critic and just enjoy the ride, these books should suit you just fine.

  • THE BELGARIAD, BOOK 1: PAWN OF PROPHECY
    Author: Eddings, David
    Copyright:1982
    Publisher: Del Rey
    ISBN: 0-345-33551-1
    Book 1 of The Belgariad: Garion's boyhood to the rebellion in Cherek.
  • THE BELGARIAD, BOOK 2: QUEEN OF SORCERY
    Author: Eddings, David
    Copyright:1982
    Publisher: Del Rey
    ISBN: 0-345-30079-3
    Book 2 of The Belgariad: Vo Astur and the journey south to Nyissa.
  • THE BELGARIAD, BOOK 3: MAGICIAN'S GAMBIT
    Author: Eddings, David
    Copyright:1983
    Publisher: Del Rey
    ISBN: 0-345-32731-4
    Book Three of The Belgariad: from Nyissa to the Vale, then to Ulgo and to Rak Cthol, where Belgarath and company recover the Orb from Ctuchik.
  • THE BELGARIAD, BOOK 4: CASTLE OF WIZARDRY
    Author: Eddings, David
    Copyright:1984
    Publisher: Del Rey
    ISBN: 0-345-33570-8
    Book 4 of The Belgariad: To Riva, Garion's coronation, Garion and Belgarath's journey to Gar og Nadrak, and the raising of the Armies of the West.
  • THE BELGARIAD, BOOK 5: ENCHANTER'S END GAME
    Author: Eddings, David
    Copyright:1984
    Publisher: Del Rey
    ISBN: 0-345-30078-5
    Book Five of The Belgariad: the Armies of the West invade Mishrak ac Thull; the Battle of Thull Mardu; Garion vs. Torak; Garion's wedding.
  • THE MALLOREON, BOOK 1: GUARDIANS OF THE WEST
    Author: Eddings, David
    Copyright:1987
    Publisher: Del Rey
    ISBN: 0-345-35266-1
    Book One of The Malloreon. After a period of relative peace in the Kingdoms of the West, Garion finds that strange things are starting to happen again, and he may have to go on a second quest.
  • THE MALLOREON, BOOK 2: KING OF THE MURGOS
    Author: Eddings, David
    Copyright:1988
    Publisher: Del Rey
    ISBN: 0-345-35880-5
    Book Two of The Malloreon. Garion and company travel south through Arendia, Tolnedra, and finally Nyissa, seeking to pick up the trail of the enemy Zandramas.
  • THE MALLOREON, BOOK 3: DEMON LORD OF KARANDA
    Author: Eddings, David
    Copyright:1988
    Publisher: Del Rey
    ISBN: 0-345-36331-0
    Part Three of The Malloreon. After being taken from Verkat to Rak Hagga as prisoners of Kal Zakath of Mallorea, then back to Mallorea, Garion and company escape from Mal Zeth and travel north to Ashaba for a confrontation with Torak's last disciple andhis demon familiar.
  • THE MALLOREON, BOOK 4: SORCERESS OF DARSHIVA
    Author: Eddings, David
    Copyright:1989
    Publisher: Del Rey
    ISBN: 0-345-36935-1
    Book Four of The Malloreon. Garion and company travel from Karanda to Melcene and south to Darshiva. Along the way they meet a number of enemies, a few new friends, and a couple of demon lords.
  • THE MALLOREON, BOOK 5: THE SEERESS OF KELL
    Author: Eddings, David
    Copyright:1991
    Publisher: Del Rey
    ISBN: 0-345-37759-1
    Book Five of The Malloreon. Kell, the end of the Quest, and the Choice and its aftermath.
  • BELGARATH THE SORCERER
    Author: Eddings, David and Leigh
    Copyright:1995
    Publisher: Del Rey
    ISBN: 0-345-40395-9
    The history of Belgarath the Sorcerer from his birth to the beginning of THE BELGARIAD.
  • POLGARA THE SORCERESS
    Author: Eddings, David & Leigh
    Copyright:1997
    Publisher: Del Rey
    ISBN: 0-345-42255-4

  • RIVAN CODEX, THE
    Author: Eddings, David & Leigh
    Copyright:1998
    Publisher: Del Rey
    ISBN: 0-345-43586-9

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The Elenium and The Tamuli

David Eddings wrote a second fantasy series in a world distinctly different from that of Belgarath and friends. In The Elenium and The Tamuli, the lead characters are a knight named Sparhawk and a circle of about a dozen of his friends. There are similarities between the two epics, but there are also a lot of differences. In some ways the world of Sparhawk and friends is the better-realized one, as it depends less on cliches and shows a little more creativity. Eddings also gets to show off his talent for dialogue a little more. And his love of double-dealing and plot twists, especially in The Tamuli.

  • THE ELENIUM BOOK 1: THE DIAMOND THRONE
    Author: Eddings, David
    Copyright:1989
    Publisher: Del Rey
    ISBN: 0-345-36769-3

  • THE ELENIUM BOOK 2: THE RUBY KNIGHT
    Author: Eddings, David
    Copyright:1990
    Publisher: Del Rey
    ISBN: 0-345-37352-9

  • THE ELENIUM BOOK 3: THE SAPPHIRE ROSE
    Author: Eddings, David
    Copyright:1991
    Publisher: Del Rey
    ISBN: 0-345-37472-X

  • THE TAMULI BOOK 1: DOMES OF FIRE
    Author: Eddings, David
    Copyright:1992
    Publisher: Del Rey
    ISBN: 0-345-38327-3

  • THE TAMULI BOOK 2: THE SHINING ONES
    Author: Eddings, David
    Copyright:1993
    Publisher: Del Rey
    ISBN: 0-345-38866-6

  • THE TAMULI BOOK 3: THE HIDDEN CITY
    Author: Eddings, David
    Copyright:1994
    Publisher: Del Rey
    ISBN: 0-345-39040-7

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